![]() Nothing special.’ And I think people realize that the gameplay that we have put together in the first Dying Light was quite unique and it was something entirely our own. So, everyone was thinking, ‘Okay, so this is perhaps a small game from a small studio with zombies in it. “We were outsiders from somewhere in Europe and we had zombies in our game. “I have my own personal theory about this,” said Smektala. But, early on, the gaming press largely slept on the game. Players spend their time either leaping from rooftop to rooftop, a la Mirror’s Edge, or bashing in the brains of zombies in the style of Condemned. He said this time around his team is hoping to break into the mainstream.ĭying Light is a unique creation of the Wroclaw, Poland-based studio, a potent blend of melee combat and parkour. Polygon caught up with Smektala during this year’s E3 in Los Angeles. More than anything else, said lead designer Tymon Smektala, it’s that community which helped pave the way for Dying Light 2. But its community of hardcore players has continued to grow. Despite years of nearly continuous downloadable content and major gameplay revisions, coverage of Techland’s game eventually tapered off. The game felt smooth on PS4, and I breezed comfortably through the demo without feeling a twinge of my previous motion sickness.ĭying Light will launch for PS3, PS4, Xbox 360, Xbox One and Windows PC next year.When the original Dying Light was released in 2015, critics - including those here at Polygon - were lukewarm on the game. Binkowski said the final version of the game will run at 60 frames per second, an accomplishment that is "absolutely doable" with Dying Light. During my hands-on time with the game this week, the changes are very much evident - and successful. Last month, Binkowski detailed the changes Techland was making to ensure players wouldn't get sick from the title's frenetic first-person motions. In August, I played Techland's Dying Light and became unbearably motion sick this time around, during a demo of the PlayStation 4 version in New York City this week, I felt just fine. We can even do things like 'Kill of the Week.'" We can't wait for people to use it - there are so many situations happening in the office where someone says, 'Dude, I just did this and I couldn't believe it!' We want you to be able to share those stories. " Dying Light is a sandbox experience, there's a lot of emergent gameplay. "To be honest, it's my favorite feature of the PS4," he said. Binkowski said it's moments like these he wants to see being swapped among players, and Techland would place no restrictions on what game content is shared this way. During one part of the demo, I took on a horde of zombies with nothing but an axe and very little health, and miraculously survived. Binkowski said the team is working to incorporate another feature using the DualShock 4's speaker when another character speaks to players over the radio, the voice will come through the controller.Īccordng to Binkowski, Techland is trying to add voice recognition for multiplayer this would allow one player to scream at hordes of zombies and lure them away from another player trying to accomplish important tasks.īinkowski also said that Techland is hoping players make frequent use of the PS4's share features - the team wants players to share near-impossible feats and close encounters with zombies as proof of their amazing in-game deeds. Players can click the touchpad to call up the game's menu. Turning on a flashlight in-game will turn the light on the controller a bright white. Techland's Dying Light is constantly undergoing changes at the hands of a team dedicated solely to incorporating next-generation features into the title, many of them tied to the PlayStation 4 controller, according to designer Maciej Binkowski.Ī handful of features tied to the PS4's DualShock 4 controller have been added to the free-running zombie apocalypse game.
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